We covered some broad strokes for what would be coming up for Traveller this year in the State of the Mongoose, but now we can delve a little deeper and let you know what to expect for your favourite sci-fi RPG.
We will be continuing the regular(ish) release of ebook support for Traveller throughout the year, including more Referee’s Briefings (the next two will be Incidents and Encounters, due in a few days, and Garden Worlds, later this month) and various regions of the Traveller universe (the Lunion Shield Worlds will be appearing in a couple of months or so).
However, the next big hardback will be the Vehicle Handbook, which pretty much does for vehicles what High Guard does for ships. We have based this book on the previous edition, spearheaded by the mechanics of Colin Dunn, but we have focussed heavily on usability, meaning it is even quicker to put vehicles together now. The second edition Traveller rules have helped a great deal here, streamlining the mechanics for vehicles and how they integrate into the wider game.
As well as giving plenty of options for the types of vehicles you can create (from hovering submarines to bouncing walkers to massive airship aircraft carriers), we have also included a veritable fleet of vehicles, some familiar, some brand new, for you to insert straight into your campaigns. We have been at pains not to simply give you a car, a lorry, a motorcycle – that is a bit boring. Instead, we have been working on creating vehicles, across all Tech Levels (yes, we have TL1 vehicles in the book!), that may be found throughout the universe. So, if you are looking for low tech nomad raiders, the wind-powered land ship with a full complement of bolt throwers will be just the ticket (and can provide a nasty surprise even for well equipped Travellers!). At the other end of the scale, Travellers might be interested in dropping MCr5 on the Abel thermospheric reconnaissance drone, capable of staying on station above enemy territory, undetected, as it relays intelligence back to them.
Or you can go full Mech with the range of fighting walkers we have included.
Vehicle Handbook is in layout right now, and you can expect to see the electronic version around the beginning of February, with the hardback surfacing late spring.
Traveller Starter Set
One reason for the new edition of Traveller appearing when it did was because of a request from Mr Miller for us to do a starter box set (it did not make sense to do one towards the end of the product cycle of the last edition, so the new rulebook was written).
This box set will contain everything players need to dive into Traveller, from the rules (which, while the Core Rulebook will have more breadth, will not be a cut-down version of its rules) to a complete mini-campaign. The campaign is set in the Traveller Universe, but many, many light years away from the Third Imperium or, indeed, any part of Charted Space. It is our intention that it will serve as both an introduction into the mechanics and concepts of Traveller, as well as a long-running campaign that we may return to at a later date (possibly as part of an ‘advanced’ rules box set, but we will have to see…).
The keen-eyed among you will recognise that the front cover of the starter set is the reverse of the Core Rulebook, taken from the point of view of the Corsairs…
Expect to see the electronic version of the starter set in February…
Reach Adventure 4: The Last Flight of the Amuar
The next full adventure set in the Trojan Reach will be the Last Flight of the Amuar, a re-imagining of the classic adventure, Leviathan.
The original adventure presented details of the Leviathan-class merchant cruiser and an outline of an adventure aboard one. In this adventure, Leviathan was engaged in an exploratory trade cruise into the so-called Outrim Void, a region just over the border from Imperial space.
In this adventure, written by fan-favourite M J Dougherty, the Travellers will iscover that Amuar continued heading into deep space rather than turning for home as her mission plan had indicated. The clues point to the backwater world of Pa’an, where the wreck of Amuar is found. Entering it, the Travellers will seek clues as to why the mission profile was changed, and how the ship came to be crashed on a nowhere world…
The Pirates of Drinax
This is the biggie. The previously free-to-download Pirates of Drinax is getting a major uplift, with all material re-edited, re-written, and expanded, combined with source material on both the Aslan and Trojan Reach, and bundled together with a giant poster map into two full colour hardbacks within a slipcase.
This is going to be a magnificent Traveller set to own and, we believe, the best campaign written for Traveller thus far (and one of the best written for any RPG – the principal writer, Gareth Hanrahan, has a real gift for this kind of work).
Along the way, we have accumulated way more material than we can possibly fit into the slipcase books (well over 700 pages worth!), so we have decided to package a lot of these extra bits and pieces as ebooks that can be downloaded to expand and enhance your campaign. We should be at pains to point out that nothing outside of the slipcase books is necessary for the campaign – it really is extra supplements that can be added for an extended Drinaxian experience.
For example, we have included a large number of Patron encounters in the campaign – however, we have also expanded half a dozen of those encounters into full blown adventures (perfect for the lazy referee!). The campaign includes a full chapter on the ship the players start with, the Drinaxian Harrier, covering its capabilities and ways it can be improved – there will also be a Harrier supplement adding yet more options to this magnificent ship.
Beyond that, we have a Ship Encounters supplement with ready-to-go vessels for the players to plunder (all with extensive backgrounds that can lead onto brand new adventures or, at least, greatly complicate the pirating operation), and we already have released supplements for Drinax covering specific regions, such as Theev (expect to see similar releases on the Florian League and Glorious Empire!).
Finally, we will be introducing a brand new chapter to the campaign, in the form of the Shadows of Sindal, a trilogy or linked adventures that will take the players ever deeper into the story.
We are aiming for all of this to be released over the summer months but, with Traveller in general and Drinax specifically, it will appear when it is ready – there is no way we are going to rush projects of this magnitude.
Either way, the Pirates of Drinax is set to be a truly epic campaign or the most monstrous proportions!
The Traveller Companion
Despite being mentioned in the Core Rulebook, the Companion did not appear in 2017 – we are taking steps to rectify that right now!
So, what is the Traveller Companion?
Well, a good description would be all the material that did not make it into the core books released thus far. Its chapter structure mimics that of the Core Rulebook, with different or additional takes on each – for example, in the character creation chapter, there are new pre-career options alongside new ways to create characters that do not use the career system. In the Encounters chapter, you will find new hazards and additional traits for animals, while the Spacecraft Operations chapter includes, among other things, what happens when a ship strays a bit too close to a black hole…
It is basically a repository for every whacky idea the designers ever had, along with a good dollop of material that has been put together from comments made by players on various Traveller forums. We are still adding ideas into the mix (‘say, wouldn’t it be whiz-o-whiz if we added rules for T Tauri stars?’), and the end result will be a massive toolkit for referees to plough through, picking and choosing what they want to use for their own, unique campaigns.
Expect the Traveller Companion during the summer, and as a full colour hardback in autumn.
Expedition to Zhodane
For the next stage of our Traveller storytelling, we will revisit another classic adventure in the run up to one of the mightiest events to engulf the Third Imperium.
Once again, M J Dougherty will be taking a classic adventure and reworking it – this time, turning it into an eight episode mini-campaign that will send the players deep into Zhodani space and serve as a suitably climactic build up to the next mega-campaign we will be working on, the Fifth Frontier War (likely to be a 2018 release itself – but well worth waiting for!).
Expedition to Zhodane will start appearing towards the end of summer, and will be completed by the end of the year, followed by a hardback compiling the campaign in early 2018.
All going well, the new edition of 2300AD will be arriving this winter – brought up to the spec of the new Traveller rules, streamlined to make it easier to get into, and in glorious full colour throughout.
The design is being headed by Colin Dunn,who will be well known to fans of this setting, and work on supplementary support has already been started, including Bayern, the Aerospace Engineer’s Handbook, and a brand new epic campaign that will get players with little or no experience into the 2300AD universe.
Expect a much bigger commitment than before to 2300AD over the next few years.
These titles form the cornerstones of our plans for Traveller throughout 2017 but, as ever, we will be trying to squeeze more in where we can – there is a long, long list covering what we want to do with Traveller, in terms of both game and setting, and we would very much like it if you all came along with us. We believe there is tremendous scope for Traveller, in terms of mechanics, source material and stories, and we will be aiming to touch on all three throughout the year.
If you have any suggestions for must-have titles, feel free to swing by our forums and let us know!