It is about time we revealed our plans for the new Legend RPG, the new fantasy game utilising the mechanics of RuneQuest II!
We commissioned Gareth Hanrahan to plough through the original RuneQuest II manuscript with an eye to tightening up the rules, explaining things clearer where clarity was needed, and generally make sure that the new game can support a wealth of supplements and settings (and a veritable tide of those we have planned over the next few months!). This he has done, and the core Legend rulebook is now awaiting editing and layout.
Legend will appear in mid-October, and will be quickly followed by all sorts of goodies to whet your fantasy appetite;
October: The core rulebook is released (with a choice of covers!), alongside Monsters of Legend, a bestiary of all sorts of gribbly creatures to threaten your players with (or, with this game system, to use as player characters!).
November: Rouen (a brand new sourcebook for Deus Vult, exploring the famous city and the darkness that lurks beneath its surface).
December: The Spider God’s Bride (a classic Howard/Conan-esque adventure brought to the Legend system for the first time).
January: Arms of Legend (all the tools a healthy adventurer needs to battle the worst enemies of the wild).
February: Vikings of Legend (the fan-acclaimed Vikings, tuned for Legend and released in the new ‘digest’ format).
March: An as yet unamed adventure for Deus Vult which sees the players following in the footsteps of one of the masters of the Order.
April: Blood Magic (a brand new magic system for Legend).
May: Secrets of the Steppe (a new sourcebook for Elric, exploring a vast wilderness), Historia Rodentia (a brand new setting, produced in conjunction with On The Lamb Games – extremely well-written with some cracking ideas, this is one to watch).
June: Talons of Winter (a true sandbox campaign for Elric, designed to be used alongside Secrets of the Steppe), Pirates of Legend (argh – need we say more?).
July: Samurai of Legend (joining Vikings and Pirates of Legend as part of our historical/fantasy-historical line).
There will be some other bits and bobs mixed in with all of this but, I think you will agree, a fine start to the new system!
The new Legend game will use the OGL to allow fans and other comapnies to use the mechanics and produce their own gaming material freely. There will also be a logo licence available so such products can be marked as Legend Compatible on their front covers and in marketing.
However, we are going to make things exceptionally easy for licensees!
The logo licence will require just one form to be signed and sent in to us and, aside from placement on the books, will have very few rules attached to it.
With regards to an SRD, the entire rulebook (minus artwork) will be declared an SRD and Open Content. No need to download anything – simply pick up the rulebook and you have a complete Open Content reference manual.
But we are not stopping there – oh, no! We will be declaring the entire ‘core line,’ (that is, any book with a title including ‘of Legend’) as Open Content SRDs. This means you will be able to freely use not only Monsters and Arms of Legend, but our core historical range as the basis of products as well, allowing you to design supplements, adventures and campaigns for Pirates, Vikings and Samurai of Legend, secure in the knowledge that all players will be using the same core rules.
We have lots more planned for Legend (more historical settings, further expanding Deus Vult and Historia Rodentia, more for the Eternal Champion and Wraith Recon), and this is just our initial line up. All books are planned to be priced at £9.99 or $19.99, making them superb value – one of the greatest fantasy RPGs at the best possible price!