Brit-Cit Sneak Peek

With the arrival of a new range of Brit-Cit Judges (and more on the way!), we are currently preparing a brand new force list PDF – however, we know you will want to dive in immediately, so here are the draft rules!

 

Brit-Cit Justice Department

This force list is an official update and replaces the Brit-Cit Justice Department force list in the Judge Dredd rulebook.

The Brit-Cit Justice Department, officially referred to as Her Majesty’s Justice Department (HMJD), maintains Law and order in and around Brit-Cit. It is led by the Chief Judiciary and answerable to Parliament. The Judges of Brit-Cit share much in common with their counterparts in Mega-City One, having similar uniforms and close diplomatic ties. However, the two have many differences in operational procedure and administration. Brit-Cit Judges are more lenient in their approach to crime and spend as much time buried in paperwork as they do patrolling the streets of their sector. The largest difference between the Judges of Brit-Cit and Mega-City one is their salary – Brit-Cit Judges are paid to uphold the Law. When their shifts are over, the Judges return to their flats and families, and may even take annual holidays. The Brit-Cit Justice Department is not immune to the privileges that come with wealth and ancestry and, with enough money, a Judge can buy himself any promotion short of a seat on the Chief Judiciary.

A force of Brit-Cit Judges will be very well equipped and able to handle most situations. They are ideal if you like the Judges of Mega-City One, but are looking for something with a slightly different ‘flavour.’

Distinctly Non-Standard: Brit-Cit Judges have their own code of conduct and while many Laws govern their equipment and appearance, for a Judge in an elevated position, these can be more like guidelines. A Beat Judge, Cal-Hab Judge and Para Squad Judge of level 5 or higher may be purchased up to 50 Credits of weapons and equipment. This increases to 100 Credits once they reach level 10.

Justice Department: As Judges, the models in this force must follow the Arrest rules.

 

Brit-Cit Equipment

Cal-Hab Issue Armour: Akin to the lightweight armour used by auxiliaries, the standard issue armour used by Cal-Hab Judges offers less protection but greater freedom of movement. This is due less to the style of Law enforcement Cal-Hab Judges employ, and more to a lack of adequate funding.

 

Armour Type Armour
Cal-Hab Standard Issue +4

 

Iron Lion Mk 1

The original Iron Lion motorcycle employed by the Brit-Cit Justice Department and, to some veteran Judges, still the best. It can still be found in service, primarily in the Cal-Hab zone and the poorer areas of Brit-Cit, and it remains perfectly serviceable.

 

Vehicle Move Agility Ramming Dice Armour Hits
Iron Lion Mk 1 18” +2 3D +6 5

Type: Medium Bike

Equipment: None

Crew: 1 Driver

 

Iron Lion Mk 2

An improvement on the original Iron Lion, the Mk 2 is now in service across Brit-Cit and within the Black Atlantic tunnel. It has more sophisticated on-board computers, a more powerful engine and is greatly appreciated by the Judges who ride it. As with its predecessor, it remains unarmed, relying on the weapons of the rider.

 

Vehicle Move Agility Ramming Dice Armour Hits
Iron Lion Mk 2 22” +2 3D +7 6

Type: Medium Bike

Equipment: Autopilot

Crew: 1 Driver

 

Beat Judge                                                                             140 Credits

The beat Judges are at the forefront of the Brit-Cit Justice Department, cruising the streets on their Iron Lion motorcycles and Avenger patrol cars. Beat Judges are respected by the city’s citizens and feared by the criminals who dare oppose them. They spend eleven years training to become a Judge and then work the rest of their careers in a number of Sector Stations.

 

  Move Agility Shoot Melee Melee Dice Will Armour Hits
Beat Judge 5” +1 +1 +1 2D +1 +5 2

Type: Infantry Hero

Equipment: Boot knife, PC 101 handgun, standard issue armour, truncheon

Options

  • Swap PC 101 handgun with bumf gun for +0 Credits.
  • If the Beat Judge is given the Dual Shooter Talent, he may purchase a second PC 101 handgun for +10 Credits.
  • Ride a Mk 1 Iron Lion for +70 Credits or a Mk 2 Iron Lion for +90 Credits.

 

Cal-Hab Judge                                                                       140 Credits

The keeper of Law in the Cal-Hab wilderness, these Judges are known to be fiercely independent and capable. Honed and tempered by the lawless region they police, Cal-Hab Judges are instantly recognisable by their kilts, swords and Skean-dDhu blaster.

 

  Move Agility Shoot Melee Melee Dice Will Armour Hits
Cal-Hab Judge 5” +1 +1 +1 3D +1 +4 2

Type: Infantry Hero

Equipment: Boot knife, Broadsword, Cal-Hab issue armour, Skean-dDhu blaster

Options

  • Swap broadsword with claymore for +15 Credits.
  • If the Cal-Hab Judge is given the Dual Shooter Talent, he may purchase a second Skean-dDhu blaster for +10 Credits.
  • Ride a Mk 1 Iron Lion for +70 Credits.

 

Para Squad Judge                                                                  165 Credits

The psi-Judges of Brit-Cit, these specialists are highly valued and to call upon their services frivolously is considered a breach of conduct. Like their counterparts of Mega-City One, para squad Judges are often highly-strung, flippant individuals.

 

  Move Agility Shoot Melee Melee Dice Will Psi Armour Hits
Para Squad Judge 5” +1 +1 +1 2D +1 4 +5 2

Type: Infantry Hero

Equipment: Boot knife, PC 101 handgun, standard issue armour, truncheon

Options

  • Ride a Mk 1 Iron Lion for +70 Credits or a Mk 2 Iron Lion for +90 Credits.

 

Detective Judge                                                                     160 Credits

The detective Judge has proven himself capable of leading investigations and acting on his own intuition. Once installed in CID, the detective Judge swaps his beat uniform for the trademark blue suit and trench coat of the department.

 

  Move Agility Shoot Melee Melee Dice Will Armour Hits
Detective Judge 5” +1 +1 +1 2D +2 +4 3

Type: Infantry Hero

Equipment: Armoured trench coat, PC 101 handgun

 

Judges of the World

The Beat Judge, Cal-Hab Judge and Detective Judge may be used as Judges of the World (see page 190 of the main rulebook), replacing the Beat Judge and Cal-Hab Judge on page 191.

 

Brit-Cit Justice Department Mercenary List

The following may be used as Mercenaries (call them reinforcements…) by a Brit-Cit Justice Department force.

Agent (main rulebook, page XX)

Brit-Cit Beat Judge (see above)

Combat Droid (page XX)

Senior Brit-Cit Judge (main rulebook, page XX)

Street Judge (main rulebook, page XX)

Wally Squad Judge (main rulebook, page XX)

 

Detective Judge Armitage                                                    300 Credits

Armitage works hard against the system of privilege that riddles the upper echelons of the Brit-Cit Justice Department. This, in turn, has made him extremely unpopular among his superiors but his sheer competence at crime-fighting ensures his continued career. Unusual among detective Judges, Armitage also refuses to carry a gun, though his time fighting in the Brit-Cit Civil War means he knows how to handle a weapon – he simply chooses not to.

 

  Move Agility Shoot Melee Melee Dice Will Armour Hits
Detective Judge Armitage 5” +3 +1 +2 2D +4 +4 11

Type: Level 8 Infantry Hero

Equipment: Armoured trench coat

Talents: Brave, Dirty Fighting, I am the Law!, Intimidation, Luck of Grud, Shoulder Down, Stealthy, Voice of Command, Voice of Justice

Veteran Judge: Despite his refusal to carry a gun, Armitage knows how to take care of himself. He may re-roll any Agility check (including those made to dodge shooting attacks).

Available To: Justice Department, Brit-Cit Justice Department

 

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